﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;

namespace Common.DTO
{
    /// <summary>
    /// An object that contains all info for the game lobby
    /// Is sent back when creating a new game
    /// 
    /// Author: Oskar (2012-02-27)
    /// </summary>
    [DataContract]
    public class GameSessionLobby
    {
        [DataMember]
        public int GameSessionID { get; set; }
        [DataMember]
        public string NameOfGame { get; set; }
        [DataMember]
        public int NumOfGameRoundsToPlay { get; set; }
        [DataMember]
        public List<Player> Players { get; set; }
    }
}
